Audit Response - 2026-05-01
Hash: 4d3ca25
1. CHANGES APPLIED
A. Duplicate Files Removed
- Deleted:
docs/research/tech-stack/simplified-crypto-stack.md(duplicate ofsimplified-cryptography-stack.md)
B. Version Headers Standardized
All files updated to use [v3.0.X] format where X is a patch number:
Project docs (root):
README.md→ v3.0.1README-cryptography.md→ v3.0.1ARCHITECTURE.md→ v3.0.1SECURITY.md→ v3.0.1CHANGELOG.md→ v3.0.1TODO-codebase.md→ v3.0.1TODO-crypto.md→ v3.0.1TODO-cryptography.md→ v3.0.1TODO-frontend.md→ v3.0.1TODO-lore.md→ v3.0.1TODO-validators.md→ v3.0.1
Tech-stack docs:
simplified-cryptography-stack.md→ v3.0.1godot-bridge.md→ v3.0.1grease-channel-architecture.md→ v3.0.1monero-escrow-mechanics.md→ v3.0.1monero-l2-comparison.md→ v3.0.1p2p-grease-auction.md→ v3.0.1auditable-state-management.md→ v3.0.1
Godot docs:
01_skeleton_plan.md→ v3.0.105_automation.md→ v3.0.106_item_verification.md→ v3.0.107_audit_comparison.md→ v3.0.108_audit.md→ v3.0.109_summary.md→ v3.0.1collision_layers.md→ v3.0.1
Frozen docs:
damage_meter.md→ v3.0.1multibox_group.md→ v3.0.1multicast_intent.md→ v3.0.1item_signer.md→ v3.0.1item_verifier.md→ v3.0.1navigation_server.md→ v3.0.1
GDScript files (24 files): All updated to v3.0.1
Rust files (9 files): All updated to v3.0.1
TypeScript files (20 files): All updated to v3.0.1
Python files (13 files): All updated to v3.0.1
Config files:
project.godot→ v3.0.1Cargo.toml(cryptography) → v3.0.1Cargo.toml(wasm) → v3.0.1local_anchor.json→ v3.0.1watcher.yaml→ v3.0.1Makefile→ v3.0.1cipherfall-watcher.service→ v3.0.1cipherfall-watcher-rust.service→ v3.0.1
C. Triple Duplicate Footers Removed
01_skeleton_plan.md- Removed 2 duplicate Revision History sections05_automation.md- Removed 2 duplicate Revision History sections06_item_verification.md- Removed 2 duplicate Revision History sections07_audit_comparison.md- Removed 2 duplicate Revision History sections08_audit.md- Removed 2 duplicate Revision History sections09_summary.md- Removed 2 duplicate Revision History sections
D. Cross-Reference Paths Fixed
- All
ITEM_VERIFICATION_../ARCHITECTURE.mdreferences →ARCHITECTURE.md(12 files fixed)
E. Code Bugs Fixed
combat_engine.gd- AddedATTACK_RANGEandROTATION_COOLDOWNconstantscombat_engine.gd- Fixedrotation→default_rotationvariable namecombat_engine.gd- Replaced GDScript.filter()with manual loops (3 locations)level_engine.gd- Removed duplicateget_secondary_skills()functionprofile_manager.gd- FixedJSON.stringify(data, "\t")→JSON.stringify(data, 2)damage_meter.gd- Fixed crit multiplier:dps_total *= 1.5→dps_total += dmg * 0.5damage_meter.gd- Changedtime_window: Variant→time_window: intplayer_character.gd- Fixedclass_name→char_class_namemovement_engine.gd- Fixed undefinedget_path()call with placeholdernavigation_server.gd- Fixed type hintNode→Objectvalidator_structure.py- Removed duplicate_check_empty_dirs()methodvalidator_json.py- Removed C++ comment check from JSON validationvalidator_footer.py- Fixed Python footer pattern to# --- Revision History ---Cargo.toml- Fixed featurepqcrypto-dilithium→dilithium4kyber512.rs- Fixed importpqcrypto::kyber512→pqcrypto_kyber::kyber512wasm_bridge.rs- Fixed circular import by usingpub use super::*src/wasm/src/lib.rs- Fixed circular import by usinguse cipherfall_crypto;crypto_wrapper.py- Added multi-path library discoverybuild-wasm.sh- Addedmkdir -pfor backend/app directoryexport_to_godot.py- Fixed fragile relative path →Path(__file__).parent.parentwatcher.py- Fixed hardcoded log path →os.path.join(os.getcwd(), ...)NetworkManager.ts- FixedWebSockettype →WebSocket | nullCameraSystem.ts- Fixed Camera types →Camera | nullcipherfall_crypto_wasm.js- Fixed lazy exports fromcachedInstance
F. Documentation Consistency Fixes
SECURITY.md- Anchoring frequency:1000 blocks (~2 hours)→6 hours (180 blocks)monero-escrow-mechanics.md- Time-lock:48 hours→24 hoursp2p-grease-auction.md- Section title:Security & Trustlessness→Security & Trust Modelp2p-grease-auction.md- Removed "trustless" claims for server-mediated auctionmonero-l2-comparison.md- Fixed "Production Ready" claim for Grease to "Research SDK"godot-bridge.md- Updated GDScript wrapper references to actual filesgodot-bridge.md- Added "when target supports it" to SIMD claimREADME.md- Fixed Phase 2, 3, 4, 5 status from "Completed" to "Pending"/"Skeleton Stubs"README.md- Fixed revision history datesCHANGELOG.md- Fixed v1.0.0 date from2025-04-28to2026-04-29local_anchor.json- Fixed version from1.0.2to3.0.1local_anchor.json- Fixed hash lengths to valid BLAKE3 (64 hex chars)project.godot- Added TODO comment for missing iconTODO-crypto.md- Marked Bulletproofs+ Day 4 tasks as removedTODO-crypto.md- Updated tech stack to remove Bulletproofs+ privacy entryTODO-cryptography.md- Marked Bulletproofs+ Day 4 tasks as removedREADME-cryptography.md- Fixed revision history (removed Bulletproofs+ from v2.2.0)ARCHITECTURE.md- Updated Bulletproofs+ references to note "future/planned"SECURITY.md- Updated Bulletproofs+ references to note "not in skeleton"
G. Version History Entries Added
All tech-stack docs and TODO files received v3.0.1 revision history entries documenting:
- Version header updates
- Architecture consistency fixes
- Removal of Bulletproofs+ references
- Duplicate file removal
2. REMAINING ISSUES (Not Fixed in This Session)
Critical (require implementation, not just docs)
- Item signing still uses HMAC-SHA512 - Not ML-DSA-44 (requires Rust WASM impl)
- No ML-DSA-44 / Kyber-512 / BLAKE3 implementation - Code stubs only
- No FastAPI backend - Directory empty
- No assets - All asset directories empty
High Priority (code-level)
- GDScript
linear_interpolate→lerp-multibox_group.gdline 127 uses deprecated API _process(delta)on Node3D -movement_engine.gdextends Node3D but uses_process(should be fine in Godot 4)get_tree().get_nodes_in_group("players")- ReturnsArray[Node]notArray[Node3D](type mismatch)JSON.parse_string()return type -item_verifier.gdline 180:parse_resultcould be null, needs null checkFileAccess.open()withres://paths - Won't work in exported buildsOS.get_ticks_msec()millisecond overflow - Will wrap after ~49.7 days
Medium Priority (code-level)
combat_engine.gd-select_target()returnsmobs[0]for highest_threat without checking array boundsquest_engine.gd-NPCPathfinderclass defined but never used;path_to_npcreferences undefinedget_npc_by_idequipment_engine.gd-auto_repair_gearuses hardcoded 50% threshold despite@export repair_thresholdmulticast_intent.gd-validation_ruleshastank/dps/healerbut formation docs referencedps_melee/dps_rangeditem_signer.gd-ItemDataclass has nonew()constructor (GDScript doesn't support this pattern)item_verifier.gd-blake3_hash()usesSHA512.new()not BLAKE3 (documented as placeholder)
Low Priority (cosmetic)
cipherfall-v2_en/empty directorypvp/andPvP/duplicate folders in loreaudits/automated/old validator logs (3 sets with different hashes)__pycache__/bytecode files not gitignored
3. VERSIONING STANDARD ADOPTED
All files now use:
# [v3.0.X] filename.ext
Where:
3= Cipherfall project major version (v3.0.0)0= Feature version (stable skeleton)X= File-specific patch number (incremented per file)
Each file's revision history tracks its own patch versions independently.
4. FILES CHANGED
| Category | Files Updated |
|---|---|
| Tech-stack docs | 7 |
| Root docs | 11 |
| Godot docs | 12 |
| GDScript files | 24 |
| Rust files | 9 |
| TypeScript files | 20 |
| Python files | 13 |
| Config files | 8 |
| Total | 104 |
| Deleted | 1 (simplified-crypto-stack.md) |
Response generated alongside audit report audit_4d3ca25.md and audit-todo audit-todo_4d3ca25.md
Hash: 4d3ca25
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